Fan Theory and Culture

31 novelas, 1.720 mundos - Um estudo exploratório das fanfictions de telenovelas brasileiras (2010 a 2013)

Television Studies / Fan Studies / Telenovelas / Fan Cultures / Online Fandom / Fan Theory and Culture / Fanfiction / Fan Theory and Culture / Fanfiction

Fãs Políticos: proposta de categorização e de análise do fandom político no contexto brasileiro

Communication / Fan Studies / Political communication / Social Media / Social Network Analysis (SNA) / Facebook / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Comunicação e Política / Social Networking & Social Media / Facebook / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Comunicação e Política / Social Networking & Social Media

Volume 4 -N Aplicação do Fanfiction nas Aulas de Produção Textual no Ensino Médio Using Fanfiction in High School Text Production Classes

Fan Cultures / Fan Theory and Culture / Cibercultura / Fanfiction / Cultura da Convergência / Interação / Discurso / Interação / Discurso

Do texto para a tela tradução intersemiótica da morte de Sherlock Holmes

Semiotics / Cultural Studies / Communication / Popular Culture / Online Communities / Subcultures / Pop Culture / Consumer Culture / Youth Subcultures / Fan Theory and Culture / Lifestyle & Consumption / Sherlock Holmes / Symbolic Capital / Intersemiotic Translation / Cultura Popular / Semiótica / Estudos Culturais / Consumo / Tradução Intersemiótica / Sherlock BBC / Cultura, Subculturas, Tribus Urbanas / Consumo Cultural / Cultura Nerd / Capital Simbólico / Nerd Culture / Orphan Black BBC / Subcultures / Pop Culture / Consumer Culture / Youth Subcultures / Fan Theory and Culture / Lifestyle & Consumption / Sherlock Holmes / Symbolic Capital / Intersemiotic Translation / Cultura Popular / Semiótica / Estudos Culturais / Consumo / Tradução Intersemiótica / Sherlock BBC / Cultura, Subculturas, Tribus Urbanas / Consumo Cultural / Cultura Nerd / Capital Simbólico / Nerd Culture / Orphan Black BBC

Por uma teoria de fãs da ficção televisiva brasileira

Television Studies / Internet research methods / Audience and Reception Studies / Participatory Culture / Fan Studies / Telenovelas / Transmedial Storytelling / Fan Cultures / Fandom / Fan Theory and Culture / Transmedia Storytelling / Television series / Fanfiction / Television fiction / Telenovelas / Transmedial Storytelling / Fan Cultures / Fandom / Fan Theory and Culture / Transmedia Storytelling / Television series / Fanfiction / Television fiction

Olhar Híbrido Sobre Fãs (in: II Encontro de Ubiquidade Tecnológica: uma perspectiva trandisciplinar)

Self and Identity / Identity (Culture) / Fan Cultures / Fandom / Charles Taylor / Fan Theory and Culture / Youtube / Star Trek / Zygmunt Bauman / Amanda Palmer / Gilles Lipovetsky / Jenkins Henry / Henry Jenkins / Trekkers / Fan Theory and Culture / Youtube / Star Trek / Zygmunt Bauman / Amanda Palmer / Gilles Lipovetsky / Jenkins Henry / Henry Jenkins / Trekkers

A cultura de fãs e fandom como perspectiva das práticas participativas de consumo de mídia

Participatory Culture / Fan Studies / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture

A anatomia de um movimento comunicativo on-line: o ativismo de fã-gamers em League of Legends como inteligência coletiva

Game Theory / Game studies / Popular Culture / Collective Intelligence / Video Games / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

Álbum de Memórias: comunidade de fãs e o álbum \'50 anos de novelas\'

Fan Studies / Telenovelas / Memory Studies / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas

As práticas participativas de consumo de mídia: a cultura de fãs no fansite Potterish e em seus perfis no Twitter e Facebook

Participatory Culture / Fan Studies / Harry Potter / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites

“Não vou deixar usarem a minha cultura”! O papel da cultura no ativismo de fã-gamers em League of Legends

Game Theory / Communication / Game studies / Intercultural Communication / Science Communication / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality

Porque escrever certo é muito mainstream: o entretenimento digital na linguagem memética do tiopês

Cultural Studies / Literacy / Languages and Linguistics / Internet Studies / Dialectology / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies

Apropriações meméticas na #PrimeiraGuerraMemeal: sociabilidade, subculturas e consumo de humor nos memes digitais

Cultural Studies / Aesthetics / Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies

As eleições da zueira: interação, entretenimento e memetização do discurso político nas eleições presidenciais de 2014

Political Sociology / Aesthetics / Political Philosophy / Social Networks / Internet Studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation
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